Anti 'immune to spells' army. 50pts Skarre.

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Anti 'immune to spells' army. 50pts Skarre.

Postby Chris Morris » Sat Mar 06, 2010 11:23 pm

Hi there. I am trying to get together my two tournament lists so I can start getting to know them inside out. My first list I am doing the final ironing out on(toss up between nightmare and levithan), it is a denny list with 3 arc nodes, a few jacks units and solos, generally a bit of everything, it is pretty much my vs allcomers list that is fine to play scenarios or caster kill. However I decided I needed to make use of the option of taking a second list to cover the weaknesses of my main list.

I decided I needed to make a second list to fight army's like Kreos and the circle anti-spell mages that denny has problems with. It is very annoying when your caster cant touch the enemy jacks as I rely a lot on spells.

The plan for this army is to run up with a screen of infantry then have a crucial turn of plus 5 strength and armour plus dark guiadence to hopefully cripple him. This list is also good fun because I get to use a lot of stuff I don't normally use. I was a bit upset the withershadow warwitches and bile thralls never made it into the army, but I thought I would give bane knights and tartirus a chance to prove their worth, even thow imo they seem a tad overpriced.

Note I own the following models if people think they would be better:Denny, Mortinebra, goreshade, terminus, Seether, deathjack, defiler, 2 nightwrenches, nightmare, bile thralls, drudges, cephalyx, withershadow combine, 2 war witches, 2 pistol wraiths, 2 bloat thralls, necrosurgeon. If you think any of these are a better choice than any of the below please say so. And say what you would swap out.

Skarre.
Gorman.

Slayer.
Almighty worm.
Levithan.
Death ripper.
Death ripper.

10 mcthralls, brute thrall.
6 bane knights.
6 bane thralls.
Bane lord tartirus.
Necrotech plus scrap.
Necrotech plus scrap.

Skarlock (focus factory)
3 scrap thralls.
Chris Morris
 
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Re: Anti 'immune to spells' army. 50pts Skarre.

Postby Scalpel » Sat Mar 06, 2010 11:54 pm

I'll wait for Jon's wisdom for the most part, however I think the Bane Knights need to be maxed out, as 6 isn't enough and you can lose all of them in 1 turn before BLT's creates more.

The Bane Thralls are not so bad as they have stealth to keep 'em safe a little longer.

That's all the advise I have on Cryx ... becasue I hate them ;)
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Re: Anti 'immune to spells' army. 50pts Skarre.

Postby Chris Morris » Sun Mar 07, 2010 4:37 am

Ha ha. Cheers. I think I should try and pick up 4 more for the complete unit. Means I have a better chance of being able to use the revenge strike rule.

No matter how nasty cryx are they don't make you pay double to cast spells for one focus or have jacks that might as well say MAT8 on the card. :D (paying one fury to transfer hatred to menoth)
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Re: Anti 'immune to spells' army. 50pts Skarre.

Postby Jamie P » Tue Mar 09, 2010 12:20 pm

They have better Chris they DO have jacks with MAT 8 on the cards! :lol: (Deathjack and Nightmare)

John is right on with the bane knights, if you take them you need 10. Not sure that you need 2 arc nodes with skarre so I'd drop one to get the knights up to their max size.

A single witch siren is always worth taking, they are just too damn good so id easily drop the necrotechs for one of those sirens. Other than that your list looks fine.

On personal preference id use something else over the Leviathan (there are just better jacks out there really) like the Nightmare, a Harrower or (if you can find the points) the always amazing Deathjack. Also consider the filthyness that is Gerlack Slaughterborn if you are wanting to play at events.
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Re: Anti 'immune to spells' army. 50pts Skarre.

Postby dancingmonkey » Tue Mar 09, 2010 9:05 pm

Hi Chris and welcome to the boards.

I am always torn when offering advice on army selection. Despite only playing Cryx all these years, I rely on jamminess and Cryx dice to win games :D

Part of me says take what you like the look of and play it lots. Then make changes if you find you are struggling in areas.

My current unit thoughts:

Mech Thralls: Cheap and awesome. Min unit + 3 Brutes is silly cheap and fairly decent to boot. Add in the Skarre Feat and Dark Guidance for Khador punching fun. The Brutes make them tougher and stop annoying tramples, but watch out for lightning spam etc.

Satyxis give great alpha strike against light-med jacks and shooting units. Look out for fire and stormsmiths though...

Bane Thralls are fast replacing bane knights for me. I prefer the models, and love their rules. Looking forward to the UA. Still, the reach plus ghostly that Knights bring cannot be ignored.

The blighted trolls are pretty darned good. Gerlak helps them a bit as you move to set up more Gang bonus and the immune to KD has lots of potential usage. Ignore naysayers, gang makes them good enough even after the nerf to their rules. (It wasn't a nerf, it was a balance).

The pirates... love the models, need to play them a lot to really figure out if they are worthwhile or not.

Ogrun, Snapey will say they are awesome due to cost and wounds. I don't like them at all, but its aesthetic.

Cav: Don't own, never really see them excelling except wit hE Wheezy;s feat which is kinda dull. Maybe one day...

Biles: Used to be awesome, now they will die. Make this work to your advantage or give them stealth and maybe they will come good again. Once you get that purge over a unit/Eyriss/withered caster you will love them.

WSC. Haven't changed much >I like the free upkeep, you will almost never get the jack thing off. Having some accurate shooting (disguised as magic) can help and Puppet Strings will save your ass once every ten games or so.

Will come back to jacks and so forth, but at the moment I go Arc light, Seether in every list, mix in heavy of your choice (Harrower with Morty, Leviathan with E Skarre. Nightmare has lost a lot in my eyes, and DJ is just too much hassle to build. I still have yet to ever play him. Reaper with Denny or someone who can drop DEF is actually pretty good. The POW 16 auto hits really mess up heavies.

Do get ten bane knights, they are an arse to build, but the full unit plus BLT is a real headache for your foe to deal with.
I likes 'em dead!
I also like hats.
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Re: Anti 'immune to spells' army. 50pts Skarre.

Postby NepalesNinja » Wed Mar 10, 2010 12:24 am

I thought Skorne were being dropped as a faction??? :o
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Re: Anti 'immune to spells' army. 50pts Skarre.

Postby Scalpel » Wed Mar 10, 2010 8:20 pm

dancingmonkey wrote:Ogrun, Snapey will say they are awesome due to cost and wounds. I don't like them at all, but its aesthetic.


They are 4/6 dude ... with 8 Wounds each ... what is not to love? :o
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Re: Anti 'immune to spells' army. 50pts Skarre.

Postby Gorbad Ironclaw » Thu Mar 11, 2010 5:07 pm

Scalpel wrote:
dancingmonkey wrote:Ogrun, Snapey will say they are awesome due to cost and wounds. I don't like them at all, but its aesthetic.


They are 4/6 dude ... with 8 Wounds each ... what is not to love? :o


The hideous hideous monkey models?
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Re: Anti 'immune to spells' army. 50pts Skarre.

Postby Chris Morris » Thu Mar 11, 2010 11:32 pm

Thanks for the replys.

I am thinking I am going to have to get a reaper to deal with the blessing of vengence. At the moment I have to use my entire army to deal with it. A reaper would make it so easier, he will go immune to spells so I will just drag him and then pounce on with slayer.
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Re: Anti 'immune to spells' army. 50pts Skarre.

Postby dancingmonkey » Fri Mar 12, 2010 10:08 pm

Gorbad Ironclaw wrote:
Scalpel wrote:
dancingmonkey wrote:Ogrun, Snapey will say they are awesome due to cost and wounds. I don't like them at all, but its aesthetic.


They are 4/6 dude ... with 8 Wounds each ... what is not to love? :o


The hideous hideous monkey models?


Thank you and goodnight :D
I likes 'em dead!
I also like hats.
dancingmonkey
 
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